Fatal Attractions

Fatal Attractions


January 2017
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First Post. Again.

StefanStefan

Hello and welcome (back) to my little development log. On these pages I’ll be talking about the continued and ongoing development of my point-and-click adventure game, Fatal Attractions. I’ll discuss game development ideas, techniques, issues I run into and I’ll talk you through the progress as the project comes along.

And this time for real, too! Must be the third or fourth time I’ve relaunched this devlog over the years. And every time it would fall into neglect shortly after.
How is this time different, I hear you scoffing? For one (I hope!) I’ve finally come up with a style for the game that’s, well, “sustainable” for lack of a better word. You see, in previous iterations I had too lofty goals for this project; inevitably they’d eventually come crashing down on me. They were simply out of reach for a sole developer like myself who’s working on a game in what little spare time he has.

This time is different. I’m going for something with a more forgiving style. Something I can actually see myself completing in a reasonable time-frame. No more forever-projects. No more custom engine development. No more perfectionism. I need something to show for all the time I’ve invested into this game. And by God it’s been a lot! Too much!

Welcome aboard. And wish me luck.

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